these are our respective bios. i edited them somewhat....(please forgive me)
please if you have time, check them out and tweak artistically. remember the focus of this meeting is computer art and us poor souls are somehow representing that.
woe are we !
Abstract artists in the bay area s.f. siggraph meeting APRIL 22nd
(jon please scrub thru this maybe some music stuff(i edited too much) and maybe a paragraph on devil boy if you want)
JON TOJEK
john tojek has a long distorted history in computer graphics, electronic music, and electrical engineering..
starting at the univ of wisconsin, where he received his EE degree, onward thru heading up the 3D department at Post Effects in Chicago, to today, working as a Applications Engineer for Alias|Wavefront in san francisco, jon tojek has disturbed friends and co-workers with his slick sick surrealistic brand of self-introspective filmmaking. he considers his most lasting work to be the film DevilBoy:Documentary on Clowns, and the UrbanWorm, which he completed while in working in Chicago. it is a statement on _____ and _____ ?
Currently his latest project is a 35mm short entitled "Let's get medical" which deals with his current interest in medical equipment and practices...
will show:
(joel maybe elaborate on your large body of experimental work and current efforts towards highend printing et al ?)
JOEL MARIANO
Born in the Philippines, Joel Mariano is one generation removed from the rice farm. He began living in the USA at the age of 6. Athough he grew up here, his childhood memories of the tropics have had an everlasting influence on his art in terms of movement, form, and color. As an undergraduate, he studied classical art in Europe--concentrating on Classical Greek Sculpture and the Italian High Renaissance. Double majoring in Fine Art and Journalism for his undergraduate studies, he was able to experience a firm foundation in drawing, painting, printmaking, and clay figurative sculpture.
His first exposure to seriously using computers to create art was at the California Institute of the Arts--where he got his Master of Fine Arts degree specializing in Experimental Animation. At CalArts from 1984-87, he played with real-time analog video graphics, and began exploring 3D animation systems. Tired of getting limited cubicomp time, Joel used his scholarship money to purchase an Amiga computer--this move changed his life.
Since then, he has realized that computer graphic imaging was a medium that allowed him to combine all his aesthetic interests. For the past 10 years, his focus has been on new ways of achieving aesthetic results that could only be made from this medium. His goal in his abstracts is to achieve harmonious compositions from a pure epiphany of colors and tones--devoid of ego--but spiritually fulfilling.
will show:
several examples and speak about current work
DEANAN DASILVA
(waitin)
digital illusion
will show:
(shane do you want to mention more about your own personal work)
SHANE COOPER
Shane Cooper studied computer enginering at the University of California San Diego, durring which time he worked at the San Diego Super Computer Center on numerous graphics intensive simulations and independent projects. Around then, he was also working in the science of particle physics at UCSD and the Stanford Linear Accelerator Center. He later moved to San Francisco, where he worked with George Coates Performance Works as a computer effects designer, creating abstract graphics applications to interact in realtime with actors live, on stage, and in 3D.
These works were showcased in the prestigious Spaleto Festival in South Carolina as well performed in Tokyo as part of the Intercommunications project funded by NTT. In San Francisco, he also worked on various projects for Silicon Graphics including some graphic effects work for motion pictures, and realtime visual effects for the Macy's Passport Fashion Show. He worked in Los Angeles with Silicon Studio LA developing live fully interactive realtime graphics performance software.
This is being used successfully by Graham Nash in his Lifesighs show, which he has recently performed in Atlanta. Shane Cooper currently works for Protozoa in San Francisco, developing realtime performance software for performing interactive virtual characters and sets for television broadcast and the web (see In his spare time, he creates more realtime abstract computer works for the SGI and PC platforms. He has many other interests that are less visual, and they include computer generated text, computer music, artificial intelligence, voluntary human control via computer, animal controled art, and the usage of real ant systems for solving problems.
will be showing:
if there is an o2:
if theres not:
nick philip
Born London England 29 years old Independent Animator and designer. Art Director of "UK skate" Magazine, Late 80's Moved to California 88 Bought Macintosh Computer 1990 Started Consciousness streetwear Lable Anarchic Adjustment Galvinzing West Coast Rave aesthetic/philosophy Founding Contributor to Wired Magazine Creator of T shirt Line "Shift" worked in Tokyo with animators at NHK Art Directed/ Illustrated Many experimental music projects for Independent Labels including astralwerks, Silent Records, Geffen Island Animation work has been featured on MTV music awards, AMP, C-Net, MSNBC, Entertainment Tonight, Next Step. Just Completed work on Orb Website for New release Orblivion and Interactive Music title "Radical Beauty" for Local record lable OM records
will be showing:
Radical Beauty, interactive music cd-rom project.
(I'll need a fast PCI bus Mac (8500 or
with 1000's
of cols display. 32 meg RAM and 250 meg Hardrive & Projector & Speakers)
stewart mcsherry
blobby boy. raytraced turds at eight.
born on the bayou. committed at 18.
kawaguchi wannabe.
a prolific hankering for troublesome relationships with friends, family, and esp. females. the triple F hex. voodoo priesthood at age 7. result: long history of hypnotizing corporate patrons to allow computer access to poor miserable voodoo self, in order to fill that void in his life called "email".
currently obsessed with shiny glowing objects.