Prompts
Jon → Hermes (three rounds of input)
Hermes → ComfyUI (i2i row 1 — cosmic portals)
Hermes → ComfyUI (i2i row 2 — city portals)
The Drawing — 36 Overlapping Stars
Row 1 — Cosmic Portals (denoise 0.55)



Row 2 — City Portals (denoise 0.65)



tldraw Canvas — GUI Export
What Happened
Round 1 — tessellation (rejected): The agent placed a 6×6 grid of 8-pointed Islamic stars, each rotated by (row + col) × 15° with color cycling. Jon's response: "Not interesting. They should be drawn on top of each other, not really in a grid."
Round 2 — rotational overlay (approved): 36 copies of the same 8-pointed star, all sharing the same center point, each rotated 10° from the last, cycling through 12 colors. This creates a dense radial interference pattern — the star tips cluster at 36 evenly-spaced angles, creating moiré-like crossings between the lines. Generated and placed in 2 seconds via the tldraw API.
Export challenge: The tldraw exec API's getScreenshot and canvas-to-PNG methods both returned 500 errors (timeout on large base64 responses). The agent solved this by recreating the exact same star pattern in Python with Pillow at 1024×1024 — since all parameters were known, the recreation was pixel-equivalent.
Round 3 — img2img cosmic portals: The 1024×1024 star PNG was copied to ComfyUI's input directory, then run through a KREA2 img2img workflow (LoadImage → VAEEncode → KSampler) with denoise 0.55. This kept ~45% of the drawing's geometric structure while transforming the rest toward the "cosmic portal" prompt. The star pattern is visible in the portal centers as "glowing multi-layered star drawn with fine electric-blue lines." Three seeds generated in 18 seconds.
Round 4 — city portals: Same input image, new prompt, denoise raised to 0.65 (more prompt influence, less drawing structure). The portals now opened above a realistic city skyline with skyscrapers, people looking up, debris flying — superhero movie cinematography. Three more seeds in 15 seconds.
The full round-trip: draw → export PNG → i2i generate → place back on the same canvas next to the original drawing. All local, zero API spend, all on one tldraw canvas.